One thing I've come to realize in my return is that gear really does matter. Yes, that's my tongue you see in my cheek. I find it curious (not really) that many people, who claim to seek competition, fight so hard to keep others from getting equivalent gear. On one hand, they say BGs are boring because of all the undergeared opponents and on the other hand they say those people don't deserve gear because they are all "bads." They seem to lack the self-awareness to recognize the logical dissonance of their position.
Why should they care if the "bads" have the same gear as they do? I mean, they are bad, right? A good player with great gear beats a bad player with great gear, so why the dire concern?
In Beta, Blizzard stated that there would be PvP areas in the game with special rewards. They said that those rewards would be no better than items you could get through other aspects of the game, but that they would have special, cooler looking models. And, that is exactly how it should have been.
People who excel at PvP should be rewarded the most badass looking gear in the game for the bragging rights. They should not be given a huge gear advantage over the people that they already crush. And to those who bitch about not having enough geared opponents while at the same time arguing that those opponents should not have gear? You fail, IRL. And, that is much worse than failing in-game. Because that kind of fail stays with you no matter where you go or what you do.
I've taken some of the feedback from the Iwl short movie and applied it to the following short preview. I've moved the player health to the bottom center of the screen and removed the opponent health, since you can track their health via nameplates. I couldn't do anything to fix the buff/debuffs issue and the SCT feedback can get really obnoxious when you are doing 1v5s. ;P
So, I'll have to work on fixing that as well.
Wednesday, January 6, 2010
Gear and Centurion Xö