With time off during the winter break, I have decided to invest some time to learn some new tricks using Sony Vegas to make movies. You can probably tell that I generally don't like the UI taking up a lot of screen space. There are a couple of reasons for that. First, I personally don't like cluttered UIs from an aesthetic viewpoint and I think they can distract from the action and movement of the clips. Second, by zooming in it makes it easier for those who only watch streams to see what is going on better.
That was the idea behind the massively flamed "Oozo Lives" experiment.
The main reason that movie failed, IMO, is that it left the viewer detached and not understanding what was happening in the movie. They couldn't see my health and they often times completely missed key events in the movie (through no fault of their own). For example, I got flamed for missing a kick on some warlock. The thing is, I didn't miss the kick. I nailed it. It just so happens that the warlock was wearing a battlegear set that gave them a chance to resist interrupts and that is exactly what happened. You could see that in my combat log, but the viewer couldn't see it because I had (naively) cropped it out.
And, of course, people will latch on to those kinds of things like a bulldog (you see the same thing in politics) to discredit and defame even when they are completely wrong. Not that they would care even if they did know that they were wrong. But, I suppose that the ever-increasing decay of our society's morality is a story for another day.
In Moozo's movie, I made a compromise by zooming in but leaving the combat log in place so people could doublecheck to see exactly how badly I was playing. But, character health and abilities used could still be hard to track. I play at a high resolution, so they are hard to see at times on a youtube stream.
Iwl's movie is meant to correct that. Check it out and feel free to give positive/negative feedback on the presentation of content.
Friday, January 1, 2010